Combat Stats Calculator · Patch 3.28.0
Target has HIGHER CC Resist
z × (1 − |x| / (250+|x|))
x = CC Resist − CC Hit Chance (capped by PvP mode)
You have HIGHER CC Hit Chance
z + (w × x / (250+x))
x = CC Hit Chance − CC Resist (capped by PvP mode)
w = 100 − z (headroom to 100%)
Evasion only works when Evasion > Hit. If Evasion ≤ Hit, dodge chance is 0%.
x = Evasion − Hit Chance (capped by PvP mode)
x / (x + 1000) × 100%
Hit ≥ Evasion (no dodge)
0% Evasion Chance
Evasion is completely negated if Hit ≥ Evasion.
If Endurance > Crit, attacker gets 0% crit and excess endurance becomes Glancing Chance (forced min damage).
Crit > Endurance
x / (x + 1000) × 100%
x = Crit − Endurance (capped by PvP mode)
Endurance > Crit (Glancing)
Glancing: x / (x + 1000) × 100%
x = Endurance − Crit. Glancing = forced MIN damage hits.
Heavy Attack doubles damage (x2). Base chance is ~12% (120 stat). Heavy Attack Evasion counters this like Endurance counters Crit — but it's rare (guild perks, castle control, food).
Attack > Evasion
x / (x + 1000) × 100%
x = Heavy Attack − Heavy Attack Evasion (capped by PvP mode)
Evasion > Attack
x / (x + 1000) × 100%
x = Heavy Atk Evasion − Heavy Atk. Result shown as evasion chance.
Critical Damage
EffBoost = max(0, boost − resist)
Final = MaxBase × (1 + EffBoost%)
A crit always rolls the max of the damage range. The Critical Damage % adds on top. Resistance subtracts from boost but cannot reduce damage below MaxBase.
Heavy Attack Damage
Net = (boost − resist) / 100
Final = Base × max(1.5, 2.0 + Net)
A heavy attack naturally deals 2× base damage. Heavy Damage % adds to that multiplier; Heavy Resistance subtracts from it. Resistance can reduce the heavy hit down to 1.5× base minimum (the 150% floor from the in-game tooltip), not below.
Sources: Patch 3.28.0 Balance · Maxroll · questlog.gg
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