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Throne & Liberty

Combat Stats Calculator · Patch 3.28.0

CC Hit Chance

%
CC Formulas (with PvP caps)

Target has HIGHER CC Resist

z × (1 − |x| / (250+|x|))

x = CC Resist − CC Hit Chance (capped by PvP mode)

You have HIGHER CC Hit Chance

z + (w × x / (250+x))

x = CC Hit Chance − CC Resist (capped by PvP mode)
w = 100 − z (headroom to 100%)

Patch 3.28.0 PvP Caps — CC Chance / CC Resistance:
Open World: +1800 / −1200  |  BGs: +1200 / −800  |  Arena: +900 / −600

Hit Chance / Evasion

Evasion only works when Evasion > Hit. If Evasion ≤ Hit, dodge chance is 0%.

Hit/Evasion Formula (with PvP caps)

x = Evasion − Hit Chance (capped by PvP mode)

x / (x + 1000) × 100%

Hit ≥ Evasion (no dodge)

0% Evasion Chance

Evasion is completely negated if Hit ≥ Evasion.

Patch 3.28.0 PvP Caps — Hit Chance / Evasion:
Open World: +3000 / −4500  |  BGs: +2000 / −3000  |  Arena: +1500 / −2250

Crit Chance / Endurance

If Endurance > Crit, attacker gets 0% crit and excess endurance becomes Glancing Chance (forced min damage).

Crit/Endurance Formula (with PvP caps)

Crit > Endurance

x / (x + 1000) × 100%

x = Crit − Endurance (capped by PvP mode)

Endurance > Crit (Glancing)

Glancing: x / (x + 1000) × 100%

x = Endurance − Crit. Glancing = forced MIN damage hits.

Patch 3.28.0 PvP Caps — Critical Hit / Endurance:
Open World: +4500 / −3000  |  BGs: +3000 / −2000  |  Arena: +2250 / −1500

Heavy Attack Chance / Heavy Attack Evasion

Heavy Attack doubles damage (x2). Base chance is ~12% (120 stat). Heavy Attack Evasion counters this like Endurance counters Crit — but it's rare (guild perks, castle control, food).

Heavy Attack Formula (with PvP caps)

Attack > Evasion

x / (x + 1000) × 100%

x = Heavy Attack − Heavy Attack Evasion (capped by PvP mode)

Evasion > Attack

x / (x + 1000) × 100%

x = Heavy Atk Evasion − Heavy Atk. Result shown as evasion chance.

Patch 3.28.0 PvP Caps — Heavy Attack Chance / Heavy Attack Evasion:
Open World: +4500 / −3000  |  BGs: +3000 / −2000  |  Arena: +2250 / −1500

Critical Damage

%
%

Heavy Attack Damage

%
%
Damage Boost Formulas
Crit and Heavy don't use the same math:
  • Crit: a crit always rolls the max of the damage range (the "base crit"). Crit Damage % adds on top. Resistance only affects the boost portion. Floor = MaxBase (no bonus).
  • Heavy: heavy attacks naturally deal 2× base damage. Heavy Damage % adds on top of 2×. Heavy Resistance reduces the entire heavy hit (can bring 2× down toward 1.5×). Floor = 1.5× base (the 150% tooltip cap).

Critical Damage

EffBoost = max(0, boost − resist)

Final = MaxBase × (1 + EffBoost%)

A crit always rolls the max of the damage range. The Critical Damage % adds on top. Resistance subtracts from boost but cannot reduce damage below MaxBase.

Heavy Attack Damage

Net = (boost − resist) / 100

Final = Base × max(1.5, 2.0 + Net)

A heavy attack naturally deals 2× base damage. Heavy Damage % adds to that multiplier; Heavy Resistance subtracts from it. Resistance can reduce the heavy hit down to 1.5× base minimum (the 150% floor from the in-game tooltip), not below.

In-game tooltip (Crit Damage Resistance): "Decreases the damage received from the Critical Hit increased by Critical Damage. However, the damage does not go lower than the Base Damage of the Critical Hit."
In-game tooltip (Heavy Atk Damage Resistance): "Heavy Attack damage cannot be reduced below 150% of base damage."

Sources: Patch 3.28.0 Balance · Maxroll · questlog.gg

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